Graduate at Full Sail University. Currently studying Computer Animation with fields including Lighting and Shading, 3D Modeling, Animation and Industry Production. My skills are in evironment and prop modeling.
Conducted weekly briefings with the Program Manager to provide progress updates on the development of game-ready 3D assets, ensuring alignment with project goals and timelines.
Executed the full 3D asset pipeline, including high- and low-poly modeling, texturing, and retopology, in accordance with design specifications and technical requirements.
Incorporated iterative feedback from the Program Manager to refine assets for visual accuracy and performance optimization.
Finalized production-ready models and generated exploded view diagrams to clearly communicate component structure and functionality for documentation and integration purposes.